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In-flight Entertainment and Connectivity: Best Business in Aviation Industry

.In-flight entertainment & connectivity services enhance the experience of passengers during air travel. The services include live video streaming, access to internet services, and text messaging. Therefore,The IFEC devices are generally portable and non-portable that provide a plethora of entertainment services for the passengers.

Increasing Adoption of Advanced SATCOM Technology

The global In-flight entertainment & connectivity industry is expected to showcase an exponential future by reaching USD 7.68 billion by 2027 while exhibiting a CAGR of 9.76% between 2020 and 2027. The future is attributed to the growing adoption of advanced SATCOM technology and the increasing demand for technologically advanced 5G technology that is likely to drive the manufacturers to develop innovative in-flight entertainment & connectivity solutions globally.

The growing demand for leisure travelling is propelling the manufacturers to install advanced SATCOM technology to improve the in-flight experience of the passengers. This technology is capable of providing seamless connectivity at any given latitude. Owing to their high-reliability to provide advanced in-flight entertainment & connectivity solutions, SATCOM antennas are extensively adopted by several airline operators. Additionally, the increasing demand for advanced technologies such as 5G to provide faster and non-stop entertainments solutions is likely to contribute to the global in-flight entertainment & connectivity industry future during the forecast period.

This information in its latest research, titled, “In-Flight Entertainment & Connectivity Industry Size, Share & Analysis, By Type (IFE Hardware (Portable IFE System, and Non-Portable IFE System), IFE Connectivity (Wired Connectivity, and Wireless Connectivity), and IFE Content), By Class (First Class, Business Class, Premium Class, and Economy Class), By End-User (OEM and after industry), and Regional Forecast, 2020-2027.” The research further mentions that the industry stood at USD 5.71 billion in 2019 and is projected to experience substantial future in the forthcoming years.

Reduced Number of Flights amid COVID-19 to Restrain Industry Future

Several countries flights have imposed a ban on air travel to contain the widespread effects of the novel coronavirus. This has led to significant decline in revenues witnessed by major aircraft operators.

The industry research includes quantitative and qualitative analysis of several factors such as the key drivers and restraints that will affect the industry future. The research provides insights into the regional analysis that covers different regions, contributing to the future of the industry. It includes the competitive landscape that involves the leading companies.

Therefore, It further mentions the strategies adopted by them, such as to introduce new products, announce partnerships, and collaboration that will contribute to the future of the industry between 2020 and 2027. Moreover, the research analyst has adopted several research methodologies such as PESTEL and SWOT analysis to extract information about the current trends and industry developments that will drive the industry future in the forthcoming years.

IFE Hardware Segment Held 54.00% Industry Share in 2019

The IFE hardware segment, based on type, held industry share of about 54.00% in 2019. Rising number of aircraft deliveries that propel the demand for advanced IFEC hardware components globally.

Top 10 Companies Operating in the Global In-Flight Entertainment & Connectivity Industry:

  • Astronics Corporation (The U.S.)
  • Burrana Pty Ltd (Australia)
  • Collins Aerospace (The U.S.)
  • FDS Avionics Corp. (The U.S.)
  • Global Eagle Entertainment, Inc. (The U.S.)
  • Gogo LLC (The U.S.)
  • Honeywell International Inc (The U.S.)
  • Lufthansa Systems GmbH & Co. KG (Germany)
  • Panasonic Avionics Corporation (The U.S.)
  • Safran (France)
  • Sitaonair (Switzerland)
  • SmartSky Networks, LLC (The U.S.)
  • Thales Group (France)
  • Viasat, Inc. (The U.S.)

Presence of Established Companies in North America to Lead to Development of Infotainment Services

Among all the regions, North America stood at USD 2.70 billion in 2019 and is projected to hold the highest position in the global in-flight entertainment & connectivity industry during the forecast period. This is attributable to the presence of established players such as Collins Aerospace, Gogo LLC, and Panasonic Avionics Corporation that are focusing on developing advanced in-flight entertainment & connectivity solutions in the region.

On the other hand, Europe is expected to hold the second position in the industry owing to the increasing adoption of up gradation of in-flight entertainment & connectivity services in the region between 2020 and 2027.

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Evaluating potential business partners: Our research and insights help our clients in identifying compatible business partners.

Prominent Companies Focus on Product Innovation to Amplify Their Industry Positions

The global in-flight entertainment & connectivity industry is consolidated by the presence of key players that are focusing on developing innovative in-flight entertainment & connectivity products to maintain their stronghold. Additionally, adoption of strategies such as merger and acquisition, facility expansion, and partnership.

Worldwide Industry Development

July 2020 – Qingdao Airline’s A320 completed its flying journey equipped with a Ka-band Satcom based IFEC system. The company researchs that the high speed IFEC systems.

Some of the Key Questions Answered in this Report:

  • Who are the global key manufacturers of the Protective Clothing Industry? How is their operating situation (capacity, production, sales, price, cost, gross, and revenue)?
  • What are the In-flight Entertainment and Connectivity market opportunities and threats faced by the vendors?
  • Which application/end-user or product type may seek incremental growth prospects?
  • What focus approach and constraint are holding the In-flight Entertainment and Connectivity market?
  • What are the upstream raw materials and manufacturing equipment of In-flight Entertainment and Connectivity? There along with the manufacturing process?
  • What are the key industry trends impacting the growth of the industry?
  • What is the global (North America, Europe, Asia-Pacific, South America, Middle East, and Africa) sales value, production value, consumption value, import, and export?

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